![]() Derived from an in-depth literature study, we selected user stories complemented with scenarios from behavior-driven development (BDD) as a method to express stakeholder requirements. We developed an online digital platform for scenariobased RE supported with gamification. The purpose of this thesis is to evaluate the effectiveness of gamification in requirements engineering in order to improve stakeholder engagement. In requirements engineering, academics and practitioners are also exploring new opportunities to boost stakeholder participation with the aid of game mechanics and game elements. The term originated in 2002, but did not gain popularity until Since then, gamification has become a major trend in many business domains to increase customer loyalty and employee engagement. Signed: Name: Philipp Lombriser Date: Place: Iģ Abstract The principles behind gamification are not entirely new. I am fully aware that violation of these rules can have severe consequences for my study at Utrecht University. All citations are in the text between quotation marks ( ). ![]() ![]() 2 Notice of Originality I declare that this master thesis is my own work and that information derived from published or unpublished work of others has been acknowledged in the text and has been explicitly referred to in the list of references.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |